People will often tell another player to push a lane while the enemy team is dead, or while they are all distracted somewhere else, allowing a single person to sneakily kill forts. Pushing a lane is important as it allows your creeps to reach a tower and kill it, and ultimately the Core. Pushing the lane refers to killing minions and forts in a specific lane. ![]() ![]() In addition to slain minions, Heroes will also accrue XP by destroying opposing structures, acquiring mercenaries, and killing enemy Heroes. Heroes that have more survivability (ex: Sonya, Dehaka), or those who can apply global pressure through abilities that will let them quickly traverse the battleground (ex: Brightwing, Falstad), are great considerations for lanes that may need to be soloed. This should prove helpful, especially for heroes who are soloing a lane that need to temporarily retreat to the safety of their own fort during an ambush. It should also be noted that XP from downed minions is acquired so long as a Hero is within the general vicinity (approximately within vision range) of the defeated unit. This early portion of the game is an extremely critical time, as the first team to reach level 10 will unlock their Heroic Ability. From levels 1-10, it is crucial to harvest as much experience ( XP) as possible from the incoming waves of minions who advance from the enemy Core across the battlefield’s lanes. Generally performed to acquire Experience or to exert Map pressure.
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